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WPStufe 9ca. 45 Min.mittelLiechtensteiner Lehrplan (LiLe)

Dark Patterns: How Apps and Shops Manipulate Us

“Only 2 left in stock!”, “Offer ends in 09:58” – messages like these are rarely a coincidence and often deliberate. Here you will learn about dark patterns: intentionally manipulative design in apps, games and online shops. You will recognise the main patterns, understand why they work on everyone, discuss whether the state should ban them – and take away strategies that make you harder to manipulate.

Das lernst du hier

  • I can explain what dark patterns are – intentionally manipulative design in apps, games and online shops – and recognise the main patterns in examples: artificial scarcity, countdown timers, hidden costs, subscription traps, pre-ticked boxes and confirmshaming.
  • I can identify game mechanics such as loot boxes, in-app purchases, artificial waiting times and daily streaks as ways of manipulating spending.
  • I can explain why these patterns work: time pressure switches off careful thinking, while fear of loss and social pressure steer decisions.
  • I can take a position on whether the state should ban these practices and support it with arguments – and I know that EU consumer protection rules already ban certain practices and that the issue remains politically contested.
  • I know strategies for dealing with dark patterns: waiting instead of clicking straight away, checking the final price, finding out how to cancel before signing up and setting spending limits for in-app purchases.

Liechtensteiner Lehrplan (LiLe): WAH.3.1 (Die Schülerinnen und Schüler können Einflüsse auf die Gestaltung des Konsumalltages erkennen.), WAH.3.3 (Die Schülerinnen und Schüler können kriterien- und situationsorientierte Konsumentscheidungen finden.), MI.1.2 (Die Schülerinnen und Schüler können Medien und Medienbeiträge entschlüsseln, reflektieren und nutzen.)

“Only 2 left in stock!”

You know the scene: in a trainer shop’s app, “Only 2 left in stock!” flashes beside the pair you want, while a timer counts down above it. A flight-booking website says “Only 3 seats left at this price”, and a popular mobile game reminds you: “Play today or lose your streak!” Three different apps – all with the same aim: to make you act now, without thinking.

These features are called dark patterns: interfaces deliberately designed to make you do things that mainly benefit the provider – buy sooner, agree to more, stay longer, cancel later. The British designer Harry Brignull has been collecting examples of these tricks since 2010 and coined the term.

Two points to start with, to keep this module down to earth:

  • Dark patterns are not a secret plot by sinister forces. They result from ordinary business practices: shops and apps constantly test different designs against each other – and keep whatever brings in more revenue. Manipulation can creep in step by step, without anyone ever using the word “manipulation”.
  • Not every advert is a dark pattern. Advertising openly says: “Buy me!” A dark pattern steers you covertly – it reshapes the situation so that the provider’s preferred choice is the easiest one.

The aim here is not to spoil shopping or gaming for you. It is to help you recognise the patterns – because once you recognise them, you can make your own decisions again.

Six patterns you will spot everywhere

These are the six tricks you will most often encounter in online shops, on booking websites and in apps – you will see the same numbers in the picture below:

  1. Countdown timer: “Offer ends in 09:58!” A clock counting down creates time pressure. Often, the deadline is just for show: the price stays the same afterwards – or the next countdown starts.
  2. Artificial scarcity: “Only 2 left in stock!”, “Only 1 room left at this price!” You cannot check these claims from the outside – but the fear of missing out works all the same.
  3. Pre-ticked boxes: Newsletters, extra insurance, donations – the box is already ticked, and if you do not look carefully, you sign up for them too. The trick relies on you taking the easy option.
  4. Subscription trap (making cancellation difficult): Signing up takes two clicks; cancelling requires a phone call, a letter or a search through layers of menus. The harder it is to leave, the longer you keep paying.
  5. Hidden costs: The item costs CHF 89.90 – but delivery and a “service fee” are added at the final checkout step. Just when you have already made up your mind to buy.
  6. Confirmshaming: The yes button is big and colourful; the option to decline is small, grey – and worded to make you feel ashamed: “No thanks, I’d rather pay too much.” Saying no is meant to make you feel foolish.

Now take a look at the picture: a single, fictional checkout screen – with all six patterns at once.

Spot the tricks: six in one checkout screen

Eigene Darstellung, EveryCate, CC BY-SA 4.0

Textbeschreibung anzeigen

The picture shows the checkout screen (step 3 of 3) of a fictional online shop with six dark patterns built in at once. Six orange numbered markers link the manipulative parts of the checkout screen to a key that names each trick and explains how it works. The message: nothing on this screen is there by chance – every element is designed to steer the buying decision in the provider’s favour. The six tricks in detail: - (1) Countdown timer: an orange banner with a clock announces “Flash sale ends in 09:58 – today only!” and creates time pressure – act quickly instead of thinking. - (2) Artificial scarcity: beside the “Blitz 3” trainers, size 42, priced at CHF 89.90, a badge warns “Only 2 left in stock!” and triggers fear of loss – once it’s gone, it’s gone, so buy now. - (3) Pre-ticked box: the box labelled “Receive newsletters and offers from our partners” is already ticked, relying on people taking the easy option – what is ticked often stays ticked. - (4) Subscription trap: “Try PLUS: 30 days free, then CHF 9.90/month” is also pre-ticked; the small print reveals “Cancel by phone only, during office hours” – easy in, hard out. - (5) Hidden costs: in the order summary, the price only rises at the very last step – delivery of CHF 12.90 and a service fee of CHF 4.90 (added at this step) are added to the subtotal of CHF 89.90, giving a total of CHF 107.70. - (6) Confirmshaming: for the offer “Join the savings club and get CHF 5 off?”, accepting means pressing a large green button (“Yes, give me the discount!”), while declining means using a small grey link deliberately worded to embarrass you: “No thanks, I’d rather pay too much”. - Footer: the shop and brand are fictional – but all six tricks are copied from real apps and shops. In task 1, you will take each one apart.

When the game becomes the salesperson

Games sell things too – often more skilfully than any shop. Many mobile games are free to play and only make their money inside the game. You should know these four mechanics:

  • Loot boxes: You buy a box with real money – chance decides what is inside. Usually it is worthless little items; rarely, something desirable. That feeling of “I nearly won!” is exactly how gambling machines work – which is why loot boxes are considered similar to gambling, even though they appear in games for all ages.
  • In-app purchases: CHF 2 for crystals here, CHF 5 for a booster there. Each amount is tiny; you only see the total on your bill – you know why from “Personal finance II: debt traps and digital payments”: the “pain of paying” is missing. In games, it is especially weak because you often spend “crystals” bought earlier rather than francs.
  • Artificial waiting times: “Your workshop will be ready in 7 hours – or instantly for 60 rubies.” The wait is not a technical problem; it is deliberately built in. The delay is what makes the shortcut worth paying for.
  • Daily streaks: “Your streak: 41 days!” Miss a day and you lose the streak. The streak is not something tangible – but losing it feels like a loss. That brings you back to the game every day, and people who play daily are more likely to spend money.

Looked at plainly, this is a business model: these games are often designed so that a few big spenders generate a large share of the revenue. The mechanics are optimised to turn playing time into attachment, and attachment into purchases – for adults and fourteen-year-olds alike.

Why it works on everyone – not just the “gullible”

Dark patterns do not work because people are stupid. They work because they tap into perfectly normal reactions we all have:

  • Time pressure switches off careful thinking. If you only have seconds, you go with your gut – weighing things up properly takes time, and that is exactly what the countdown takes away. This is what timers and scarcity have in common: they create a rush where none is needed.
  • Fear of loss outweighs the pleasure of gaining something. Missing out on something or losing it feels worse than not getting something in the first place. “Only 2 left” threatens you with missing out; a streak threatens you with losing something – both push the same button.
  • Social pressure: “23 other people are looking at this item right now.” What lots of people do automatically seems right and urgent – even if those 23 other people have nothing to do with you.
  • Taking the easy option: The route laid out for you is the easiest. Pre-ticked boxes stay ticked, the big colourful button gets pressed – not because you are convinced, but because every alternative takes effort.

Then there is what you learnt in “Personal finance II: debt traps and digital payments”: digital payments lack the pain of paying – so the brakes are already off before the first trick even starts.

The practical conclusion matters: you cannot train these reactions out of yourself, and you do not need to. Protecting yourself is not about being “stronger” than your gut feelings – it is about recognising the situation and taking the urgency out of it.

Video: how websites and apps try to manipulate us

This explainer video (4:07) from Verbraucherzentrale Rheinland-Pfalz sums up what dark patterns are and shows more examples from websites and apps. Keep two questions in mind as you watch: (1) Which of the six patterns from this module do you recognise in the video – and which tricks are new to you? (2) What tips does the expert give for protecting yourself? Remember them and compare them with the four strategies at the end of this module.

Transkript anzeigen

The video by Verbraucherzentrale Rheinland-Pfalz (4:07) explains what dark patterns are: manipulatively designed websites and apps that push users into actions they did not actually want to take – such as sharing personal data or unknowingly signing up for subscriptions and contracts. An expert from the digital affairs team explains why providers use these tricks and gives practical tips for protecting yourself: read carefully instead of clicking quickly – and, if in doubt, stop the process. The video points viewers to a more detailed article on the consumer advice centre’s website.

Ban them or accept them? The political question

If manipulation is so widespread, why is it still around? From “Competition: monopoly and competitive markets”, you know the market’s answer: competition keeps providers in check because customers can go elsewhere. This is exactly where dark patterns come in: making cancellation difficult makes switching a hassle, and if almost all major providers use the same tricks, there is hardly anywhere else to go. Manipulation thrives where there is little competitive or regulatory pressure – making it a political question: should the state ban these practices?

The current position, briefly: EU consumer protection rules already ban certain practices. The total price must be visible before you place an order, an order button must make it clear that payment is required, and pre-ticked boxes for additional charges are not allowed. More recent EU rules also ban online platforms from deceiving their users through deliberately misleading design. The established shopping rules also apply here through the EEA – the European Economic Area, which Liechtenstein joined in 1995; work to incorporate the newer platform rules into the EEA is still in progress. Some countries have also restricted loot boxes, classifying them as gambling.

That does not settle the matter – the issue remains contested and keeps changing:

  • The case for stricter bans: These patterns deliberately exploit normal human reactions, particularly affect young people – and individual users can do little to defend themselves against manipulation that has been tested on people.
  • The case against: It is hard to draw the line – where does skilful selling end and manipulation begin? A shop window is hardly a neutral space either. Rules that are too broad can also affect harmless design.
  • Only one thing is certain: providers keep inventing new versions, rules follow, and enforcement is uneven. Some of what you see in the picture would already be against the rules today, yet you still encounter it. This race will not end any time soon.

There is no ready-made answer here – you will develop your own in task 2.

Four strategies that make you harder to manipulate

Good intentions (“I won’t let myself be manipulated!”) are no match for tried-and-tested tricks – routines help. Four strategies are enough for most situations:

  1. Wait instead of clicking. If a countdown is running or a scarcity warning is flashing, deliberately ignore it and wait a day. If you still want the item tomorrow, you can buy it calmly – and almost always at the same price. Real needs last overnight; artificial urgency does not.
  2. Check the final price. Before pressing the buy button, read through your basket: subtotal, delivery, fees and ticked extras. If the final price does not match what you were promised earlier, this is your last and best chance to back out.
  3. Find out how to cancel before signing up. Before starting a subscription – even a free trial month – look for the way out: where do you cancel, how quickly and in how many clicks? If cancelling is hidden away or only possible by phone, that tells you more about the provider than any advert. And you know the practical step from “Personal finance II: debt traps and digital payments”: set a cancellation reminder on your phone as soon as you sign up.
  4. Set a spending limit for in-app purchases. You can set up a limit or require purchase confirmation in your phone or account settings – bringing back a hurdle to replace the missing “pain of paying”. Your budget from “Personal Finance I: Budgeting, Saving and Payslips” gives you the right figure to use.

And throughout: name the trick when you spot it. “Aha, confirmshaming.” Saying the pattern’s name out loud takes you off autopilot – and puts you back in charge of your decisions.

Quiz: seeing through dark patterns

Frage 1 von 8

Eight questions about patterns, how they work and the political dimension. You can repeat the quiz as often as you like – your best result counts.

What are dark patterns?

Match them up: ten descriptions, ten patterns

This is what the tricks look like in real apps and shops – match each description to the right pattern. Use each term exactly once.

Tippe zuerst ein Wort an und dann die Lücke, in die es gehört. Antippen einer gefüllten Lücke legt das Wort zurück.

“Only 1 room left at this price!” flashes beside a hotel offer: At the top of the shop’s website, a clock counts down – “Deal ends in 09:58”: At the final checkout step, a “service fee” and delivery are suddenly added to the price: The free trial month automatically becomes a paid subscription – and the cancel button is buried deep in the menu: In the order form, “Yes, send me offers by email” is already ticked: The button for declining says “No thanks, I’d rather miss out on the benefits”: You buy a box in a game for CHF 4.90 – chance decides what is inside: In the middle of a game, a message appears: “Get 500 crystals for CHF 9.90”: “Your workshop will be ready in 7 hours – or instantly for 60 rubies”: “Your streak: 41 days! Play today or lose it”:

Fill in the terms: why the tricks work

The text sums up what dark patterns tap into. Drag the terms into the gaps (on a phone: tap the word first, then the gap). Watch out: three of the words do not fit anywhere.

Tippe zuerst ein Wort an und dann die Lücke, in die es gehört. Antippen einer gefüllten Lücke legt das Wort zurück.

Dark patterns benefit the , not you. Countdowns and scarcity create – when people feel rushed, stops and gut feelings take over. The daily streak taps into : you do not want to lose the streak you have built up. “23 other people are looking at this” creates social pressure – what lots of people do automatically seems . Pre-ticked often stay ticked because the easiest route is the one already laid out. Hidden , such as delivery or a “service fee”, only appear at the final checkout step, when you have already made up your mind to buy. In games, you can pay to shorten an artificial , and decides what is inside a loot box – a mechanism similar to gambling. And because digital payments lack the of paying, the most important brake is already off before the first trick starts.

Type in the terms: your counter-strategies

There is no word bank this time – type in the missing terms yourself. Capitalisation does not matter.

Is a countdown running? Ignore it and wait a – if you still want the item then, you can buy it calmly. Before pressing the buy button, check the in your basket, including delivery, fees and all ticked extras. BEFORE signing up for a subscription, check the process – if it is hidden or difficult, that is a warning sign. Set a for in-app purchases, for example in your phone settings. And if you spot a trick, it – recognising the pattern makes you harder to steer.

Going further: from recognising to deciding

Erkläre in eigenen Worten – so merkst du am besten, was du schon verstanden hast.

Deine Antworten werden auf diesem Gerät gespeichert und gehen mit deinem nächsten Fortschritts-Report an die Lehrperson.

  1. Take a closer look at the picture above: a fictional checkout screen with six tricks marked. For each of the six markers, write one sentence describing (a) the feeling the trick is meant to trigger and (b) exactly what you would do to avoid falling for it. Finally: which two of the six affect you most personally – and how can you tell?

    Tipp anzeigen

    For each marker, ask yourself: is this meant to create urgency, fear of missing out or shame – or does the trick simply rely on me taking the easy option? The key on the right of the picture gives the names; the four strategies in the final section give you ways to respond.

  2. “Should the state ban loot boxes for minors?” Use the argument structure from “Building an argument: Should the state regulate prices?” (claim – reason – example) to build one argument for and one against. Then state your own position in two or three sentences – it can also lie somewhere in between.

    Tipp anzeigen

    For the argument in favour, look at the section “When the game becomes the salesperson” (mechanics similar to gambling, tapping into fear of loss, appearing in games without an age restriction). For the argument against, use the section on politics: where exactly do you draw the line, who enforces it, and what else would a broad ban affect? An argument is only complete when its example is specific.

  3. Learning by teaching: choose someone you know – a family member or a friend – and explain two patterns from this module using an app or shop they use themselves. Then create your own quiz question in the style of this module: four answers, exactly one correct – and the three wrong answers should reflect typical misconceptions, not made-up nonsense.

    Tipp anzeigen

    Choose patterns that actually appear in the person’s app – subscription traps in streaming, streaks and loot boxes in games, countdowns and scarcity in shopping. For convincing wrong answers, use the misconceptions from this module: “countdown timers show real deadlines”, “nothing can go wrong during a free trial month”, “loot boxes are restricted to ages 18 and over everywhere”.